
The developers changed their approach for the game, focusing on quality over quantity. They reached the goal in just a week and the kickstarter ended at 180%. The second kickstarter campaign started on, along with the release of the first demo. The developers decided to make the game for PC using Unreal Engine 4 because building their own engine proved to be too time consuming and constricting. Although it failed, the game gained 300 backers and was greenlit to be on Steam. The first kickstarter campaign started on. The developers tried to create the game using their own homemade engine. Unlock secret rewards by beating extra missions.Įmpires of the Undergrowth was planned to be a tug-of-war game on mobile phone.Customize your gene-thief ant colonies and bring them to freeplay.Enjoy documentary-styled narrated missions inspired by real life challenges.Overcome powerful titans in the undergrowth.Engage in fast-paced colony-vs-colony battle, with little micro-management.Construct underground nest to suit your strategy.

You gain resources through a series of documentary missions that explore various ant species in their natural biomes. You follow the simultaneous progress of a lab experiment centred around a fictional gene-thief ant colony. The primary game mode is the narrative-driven story mode.

Nest design, colony size, army composition and attack timing are keys to victory. They excavate and construct chambers to store resources and raise brood underground. Ants claim territory, gather resources, overwhelm fearsome enemies and clash with other colonies on the surface. Empires of the Undergrowth is an ant-colony-management game, in a fast-paced real-time-strategy style.
